The Rift didn't just tear cities apart — it opened a door to the stars. Interstellar factions, zero-gravity combat, and a conspiracy that spans the entire galaxy.

When the Rift tore through the RiftVerse, everyone assumed it was destruction. It was. But it was also a bridge — a stable wormhole connecting the inner planets to a network of star systems that had been hidden behind a GATHR-maintained barrier for centuries.
On the other side: civilizations that had been watching. Waiting. Some with open hands. Most with weapons drawn.
The first structure built in the gap between systems — a massive rotating station anchored to both sides of the Rift. Orbital Prime is part port, part bazaar, part warzone. Twelve docking rings, each controlled by a different faction. No single government. No unified law.
If you want to cross between the known galaxy and the outer systems, you go through Orbital Prime. Everyone does. That's what makes it the most dangerous place in the galaxy.
The VOID COLLECTIVE — a hive-mind fleet of post-biological entities that communicate through quantum entanglement. They don't negotiate. They absorb. The SOLARI ACCORD — an alliance of star systems that worship stellar energy, building civilizations inside the coronas of dying suns. And the DRIFT RUNNERS — smugglers, pirates, and explorers who mapped the outer systems before anyone else and sell passage to the highest bidder.
Each faction wants control of the Rift. Whoever controls the Rift controls trade, travel, and intelligence between both halves of the galaxy.
The same signal from the RiftVerse — "THE STILL ONLY KILLS DISLOYALS" — has been detected broadcasting from a dead star in the outer rim. But the signal is older than the Rift. Older than GATHR. Older than any recorded civilization.
Someone — or something — has been running this experiment for a very long time. And the experiment isn't over.
Every edition unlocks ALL five universes. One purchase — every world.
Every paid edition unlocks ALL 5 universes — RiftVerse, ZOM, DarkMagic, Autropolis, and SpacePunk. One purchase, every world, all future updates.
Dock at Orbital Prime. Two full missions in zero gravity.
First 10 missions. Map the outer systems. Choose your faction.
The full space opera. All systems, all factions, the Signal.
Everything plus the space opera soundtrack and star atlas.
Fuel your ship. Arm your crew. Space doesn't forgive the unprepared.
KREDITZ are earned through gameplay and optionally purchasable. Core gameplay is never gated behind currency.
Production credits for the .builders ecosystem. 1% = $1 USD.
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A rotating station between two halves of the galaxy. Twelve docking rings. No unified law. Everything passes through here.
Dogfights in asteroid fields, capital ship battles in nebulae, zero-gravity boarding operations.
Dying suns, frozen moons, gas giant cities, and the dead star broadcasting the Signal.
The station between worlds. Trade, recruit, repair, spy, fight — everything happens here.
Void Collective, Solari Accord, Drift Runners — ancient powers awakened by the Rift.
Pre-Rift relics, quantum drives, consciousness fragments. Technology that shouldn't exist yet.
Broadcasting from a dead star. Older than any civilization. Whatever sent it knows you're coming.
Design star systems. Build space stations. Create interstellar storylines.
Be the first to know when the SpacePunk Level Builder opens. Design stations, map systems, and publish playable space adventures.